于是,彼得意識(shí)到接口雖然在很多情況都很有用,但是當(dāng)用作事件時(shí),“粒度”不夠好。他希望能夠僅在別人想要時(shí)才通知他們,于是他決定把接口的方法分離為單獨(dú)的委托,每個(gè)委托都像一個(gè)小的接口方法:
delegate void WorkStarted();
delegate void WorkProgressing();
delegate int WorkCompleted();
class Worker {
public void DoWork() {
Console.WriteLine(“工作: 工作開(kāi)始”);
if( started != null ) started();
Console.WriteLine(“工作: 工作進(jìn)行中”);
if( progressing != null ) progressing();
Console.WriteLine("“工作: 工作完成”");
if( completed != null ) {
int grade = completed();
Console.WriteLine(“工人的工作得分=” + grade);
}
}
public WorkStarted started;
public WorkProgressing progressing;
public WorkCompleted completed;
}
class Boss {
public int WorkCompleted() {
Console.WriteLine("Better...");
return 4; /* 總分為10 */
}
}
class Universe {
static void Main() {
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed = new WorkCompleted(boss.WorkCompleted);
peter.DoWork();
Console.WriteLine(“Main: 工人工作完成”);
Console.ReadLine();
}
}
靜態(tài)監(jiān)聽(tīng)者
這樣,彼得不會(huì)再拿他老板不想要的事件來(lái)煩他老板了,但是他還沒(méi)有把宇宙放到他的監(jiān)聽(tīng)者列表中。因?yàn)橛钪媸莻€(gè)包涵一切的實(shí)體,看來(lái)不適合使用實(shí)例方法的委托(想像一下,實(shí)例化一個(gè)“宇宙”要花費(fèi)多少資源…..),于是彼得就需要能夠?qū)o態(tài)委托進(jìn)行掛鉤,委托對(duì)這一點(diǎn)支持得很好:
class Universe {
static void WorkerStartedWork() {
Console.WriteLine("Universe notices worker starting work");
}
static int WorkerCompletedWork() {
Console.WriteLine("Universe pleased with worker's work");
return 7;
}
static void Main() {
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed = new WorkCompleted(boss.WorkCompleted);
peter.started = new WorkStarted(Universe.WorkerStartedWork);
peter.completed = new WorkCompleted(Universe.WorkerCompletedWork);
peter.DoWork();
Console.WriteLine(“Main: 工人工作完成”);
Console.ReadLine();
}
}
delegate void WorkStarted();
delegate void WorkProgressing();
delegate int WorkCompleted();
class Worker {
public void DoWork() {
Console.WriteLine(“工作: 工作開(kāi)始”);
if( started != null ) started();
Console.WriteLine(“工作: 工作進(jìn)行中”);
if( progressing != null ) progressing();
Console.WriteLine("“工作: 工作完成”");
if( completed != null ) {
int grade = completed();
Console.WriteLine(“工人的工作得分=” + grade);
}
}
public WorkStarted started;
public WorkProgressing progressing;
public WorkCompleted completed;
}
class Boss {
public int WorkCompleted() {
Console.WriteLine("Better...");
return 4; /* 總分為10 */
}
}
class Universe {
static void Main() {
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed = new WorkCompleted(boss.WorkCompleted);
peter.DoWork();
Console.WriteLine(“Main: 工人工作完成”);
Console.ReadLine();
}
}
靜態(tài)監(jiān)聽(tīng)者
這樣,彼得不會(huì)再拿他老板不想要的事件來(lái)煩他老板了,但是他還沒(méi)有把宇宙放到他的監(jiān)聽(tīng)者列表中。因?yàn)橛钪媸莻€(gè)包涵一切的實(shí)體,看來(lái)不適合使用實(shí)例方法的委托(想像一下,實(shí)例化一個(gè)“宇宙”要花費(fèi)多少資源…..),于是彼得就需要能夠?qū)o態(tài)委托進(jìn)行掛鉤,委托對(duì)這一點(diǎn)支持得很好:
class Universe {
static void WorkerStartedWork() {
Console.WriteLine("Universe notices worker starting work");
}
static int WorkerCompletedWork() {
Console.WriteLine("Universe pleased with worker's work");
return 7;
}
static void Main() {
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed = new WorkCompleted(boss.WorkCompleted);
peter.started = new WorkStarted(Universe.WorkerStartedWork);
peter.completed = new WorkCompleted(Universe.WorkerCompletedWork);
peter.DoWork();
Console.WriteLine(“Main: 工人工作完成”);
Console.ReadLine();
}
}

