通過(guò)并行機(jī)制處理鼠標(biāo)和鍵盤(pán)

字號(hào):

該程序通過(guò)并行機(jī)制處理鼠標(biāo)和鍵盤(pán)的消息,為了簡(jiǎn)化程序裁減了一些代碼,該程序可用為基礎(chǔ)在該程序上添加代碼可用于文本編輯,游戲和其他鼠標(biāo)鍵盤(pán)通用的程序.
    #include
    #include
    #include
    #include
    #include
    union REGS regs;
    unsigned size;
    void far *Buffer;
    int ScanKey();
    void Mouse();
    void Init();
    int InitMouseDrive();
    int main()
    {
    int key,x,y,cx,cy;
    x=1,y=1;
    Init();/*初始化圖形模式*/
    if(InitMouseDrive( &cx,&cy))/*安裝鼠標(biāo)*/
    {
    printf( "Mouse Drive Error!");
    exit(0);
    }
    size=imagesize(cx-2,cy-2,cx+2,cy+2);
    Buffer=(void *)malloc(size);
    getimage(cx-2,cy-2,cx+2,cy+2,Buffer);
    do
    {
    if(kbhit())
    {
    key=ScanKey();/*得到按鍵結(jié)果*/
    rectangle(x,y,x+5,y+5);
    x+=10;
    if(x >=630)
    {
    x=1;
    y+=10;
    }
    }
    else
    Mouse( &cx,&cy);/*訪問(wèn)鼠標(biāo)信息的到新的光標(biāo)坐標(biāo)*/
    }while(key!=0x01);
    closegraph();
    }
    int ScanKey()/*鍵盤(pán)*/
    {
    return(bioskey(0) >>8);
    }
    void Init()/*圖形驅(qū)動(dòng)*/
    {
    int graphdrive=0,graphmode=0;
    initgraph( &graphdrive,&graphmode,"");
    setcolor(15);
    }
    void Mouse(int *px,int *py)/*鼠標(biāo)*/
    {
    int mx,my,omx,omy;
    regs.x.ax=3;
    int86(0x33, ®s,®s);
    omx=*px,omy=*py;
    mx=regs.x.cx;
    my=regs.x.dx;
    if(mx!=*px||my!=*py)/*當(dāng)鼠標(biāo)位置改變是重新繪制光標(biāo)*/
    {
    *px=mx; *py=my;
    putimage(omx-2,omy-2,Buffer,COPY_PUT);
    free(Buffer);
    size=imagesize(mx-2,my-2,mx+2,my+2);
    Buffer=(void *)malloc(size);
    getimage(mx-2,my-2,mx+2,my+2,Buffer);
    rectangle(mx-2,my-2,mx+2,my+2);
    }
    }
    int InitMouseDrive(int *rpx,int *rpy)/*鼠標(biāo)驅(qū)動(dòng)*/
    {
    int Found=0;
    regs.x.ax=0;
    int86(0x33, ®s,®s);
    Found=regs.x.ax;
    regs.x.ax=7;
    regs.x.cx=3;
    regs.x.dx=635;
    int86(0x33, ®s,®s);
    regs.x.ax=8;
    regs.x.cx=3;
    regs.x.dx=480;
    int86(0x33, ®s,®s);
    regs.x.ax=4;
    regs.x.cx=*rpx=640/2;
    regs.x.dx=*rpy=480/2;
    int86(0x33, ®s,®s);
    if(Found==0)
    return 1;
    return 0;
    }