淺析.net簡單工廠模式

字號:


    程時一門技術,更是一門藝術
    簡單工廠模式利用面向對象方式通過繼承、封裝、多態(tài)把程序的耦合度降低,設計模式使得程序更加靈活,容易修改,易于復用。
    下面是服務器計算器代碼:
    代碼如下:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    namespace DesignModel
    {
    /// <summary>
    /// 計算器
    /// </summary>
    public class Calculator //創(chuàng)建一個計算器的基類可以接受兩個參數(shù),任何算法只需重寫計算結果方法即可。
    {
    private double _numberA;
    private double _numberB;
    public double NumberA
    {
    get { return this._numberA; }
    set { this._numberA = value; }
    }
    public double NumberB
    {
    get { return this._numberB; }
    set { this._numberB = value; }
    }
    public virtual double GetResult()
    {
    double result = 0;
    return result;
    }
    }
    /// <summary>
    /// 加法
    /// </summary>
    public class Add : Calculator //每添加一種計算方式只需添加一個計算類并重寫基類方法即可
    {
    public override double GetResult()
    {
    return NumberA + NumberB;
    }
    }
    /// <summary>
    /// 減法
    /// </summary>
    public class Sub : Calculator
    {
    public override double GetResult()
    {
    return NumberA + NumberB;
    }
    }
    /// <summary>
    /// 計算器工廠
    /// </summary>
    public class CalculatorFactory
    {
    public static Calculator GetResult(string oper)
    {
    Calculator calcu = null;
    switch (oper)
    {
    case "+":
    calcu = new Add();
    break;
    case "-":
    calcu = new Sub();
    break;
    }
    return calcu;
    }
    }
    }
    復制代碼 代碼如下:
    static void Main(string[] args)
    {
    Console.WriteLine("請輸入數(shù)字A:");
    string numbera = Console.ReadLine();
    Console.WriteLine("請輸入運算符:");
    string oper = Console.ReadLine();
    Console.WriteLine("請輸入數(shù)字B:");
    string numberb = Console.ReadLine();
    Calculator c = CalculatorFactory.GetResult(oper);
    c.NumberA = Convert.ToDouble(numbera);
    c.NumberB = Convert.ToDouble(numberb);
    Console.WriteLine(string.Format("{0}{1}{2}={3}", numbera, oper, numberb, c.GetResult()));
    Console.ReadLine();
    }
    基本驗證沒加,學習練習的同學可以自己加上
    28種設計模式后續(xù)更新
    代碼如下:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    namespace DesignModel
    {
    /// <summary>
    /// 計算器
    /// </summary>
    public class Calculator //創(chuàng)建一個計算器的基類可以接受兩個參數(shù),任何算法只需重寫計算結果方法即可。
    {
    private double _numberA;
    private double _numberB;
    public double NumberA
    {
    get { return this._numberA; }
    set { this._numberA = value; }
    }
    public double NumberB
    {
    get { return this._numberB; }
    set { this._numberB = value; }
    }
    public virtual double GetResult()
    {
    double result = 0;
    return result;
    }
    }
    /// <summary>
    /// 加法
    /// </summary>
    public class Add : Calculator //每添加一種計算方式只需添加一個計算類并重寫基類方法即可
    {
    public override double GetResult()
    {
    return NumberA + NumberB;
    }
    }
    /// <summary>
    /// 減法
    /// </summary>
    public class Sub : Calculator
    {
    public override double GetResult()
    {
    return NumberA + NumberB;
    }
    }
    /// <summary>
    /// 計算器工廠
    /// </summary>
    public class CalculatorFactory
    {
    public static Calculator GetResult(string oper)
    {
    Calculator calcu = null;
    switch (oper)
    {
    case "+":
    calcu = new Add();
    break;
    case "-":
    calcu = new Sub();
    break;
    }
    return calcu;
    }
    }
    }
    本文就是.net設計模式中的簡單工廠模式的內容了,非常簡單,下一篇,我們來談談策略模式