JavaScript DOM事件

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    第1章 事件流
    1-1.事件冒泡:事件最開始由最具體的元素(文檔中嵌套層次最深的那個節(jié)點(diǎn))接收;
    然后逐級向上傳播至最不具體的那個節(jié)點(diǎn)(文檔);
    1-2.事件捕獲:不太具體的節(jié)點(diǎn)應(yīng)該更早接收到事件,而最具體的節(jié)點(diǎn)最后接收到事件;
    第2章 事件處理程序
    2-1 HTML事件處理程序
    //缺點(diǎn):HTML和JS代碼緊密的耦合在一起;
    1
    <input type="button" value="按鈕" onclick="showMessage()">
    2-2 DOM0級事件處理程序
    //較傳統(tǒng)的方式:把一個函數(shù)賦值給一個事件的處理程序?qū)傩?用的比較多;
    //優(yōu)點(diǎn):簡單/跨瀏覽器;
    <input type="button" value="按鈕" id="btn2">
    <script>
    var btn2 = document.getElementById('btn2'); //取得btn2按鈕對象;
    btn2.onclick = function () { //給btn2添加onclick屬性;
    alert('這是通過DOM0級添加的事件!');
    }
    btn2.onclick=null; //刪除onclick屬性;
    </script>
    2-3 DOM2級事件處理程序
    //DOM2級事件定義了兩個方法:用于處理指定和刪除事件處理程序的操作;
    //addEventListener()和removeEventListner();
    //接收三個參數(shù):要處理的事件名/事件處理函數(shù)和布爾值;
    //在IE8一下,不起作用;
    <input type="button" value="按鈕" id="btn3">
    <script>
    var btn3 = document.getElementById('btn3');
    btn3.addEventListener('click',showMessage,false); //添加事件程序;
    btn3.addEventListener('click',function(){ //添加多個事件程序;
    alert(this.value);
    },false);
    btn3.removeEventListener('click',showMessage,false); //刪除事件程序;
    </script>
    2-4 IE事件處理程序及跨瀏覽器
    //接收兩個參數(shù):事件處理函數(shù)名稱和事件處理函數(shù)
    <script>
    var btn3 = document.getElementById('btn3');
    btn3.attachEvent('onclick',showMessage); //添加事件;
    btn3.detachEvent('onclick',showMessage); //刪除事件;
    </script>
    >2.瀏覽器兼容
    //將添加和刪除事件處理程序封裝到對象中并賦值給變量'eventUtil';
    var eventUtil = {
    //添加句柄
    addHandler:function(element,type,handler){
    //判斷DOM2級事件處理程序;
    if(element.addEventListener){
    element.addEventListener(type,handler,false);
    //判斷IE瀏覽器;
    }else if(element.attachEvent){
    element.attachEvent("on"+type,handler);
    //使用DOM0級事件處理程序;
    }else{
    element['on'+type] = handler;
    }
    };
    //刪除句柄
    removeHandler:function(element,type,handler){
    //判斷DOM2級事件處理程序;
    if(element.removeEventListener){
    element.removeEventListener(type,handler,false);
    //判斷IE瀏覽器;
    }else if(element.detachEvent){
    element.detachEvent("on"+type,handler);
    //使用DOM0級事件處理程序;
    }else{
    element['on'+type] = null;
    };
    };
    };
    //跨瀏覽器添加事件處理程序;
    eventUtil.addHandler(btn3,'click',showMessage);
    第3章 事件對象
    3-1 DOM中的事件對象
    //在觸發(fā)DOM上的事件時都會產(chǎn)生一個對象==event;
    >1.type == 獲取事件類型;
    >2.target == 獲取事件目標(biāo);
    >3.stopPropagation() == 停止事件冒泡;
    >4.preventDefault() == 阻止事件的默認(rèn)行為;
    function showMes(event){
    alert(event.type); //onclick;點(diǎn)擊事件;
    alert(event.target.nodeName);   //INPUT;input按鈕被觸發(fā);
    event.stopPropagation(); //停止事件冒泡;
    }
    <a href="event.html" onclick="stopGoto();">跳轉(zhuǎn)</a>
    function stopGoto(event){
    event.preventDefault();       //阻止默認(rèn)行為;
    }
    3-2 IE中的事件對象
    >1.type == 同上;
    >2.srcElement屬性 == 獲取事件目標(biāo);
    >3.cancleBubble屬性 == 阻止冒泡;設(shè)置true表示阻止冒泡,false為不組織冒泡;
    >4.returnValue屬性 == 用于阻止事件的默認(rèn)行為;
    function showMes(event){
    //非IE用event,IE8以下用window.event;
    event = event || window.event;
    //事件目標(biāo)兼容;
    var ele = event.target || event.srcElement;
    //兼容阻止事件冒泡;
    if(event.stopPropagation){
    event.stopPropagation();
    }else{
    event.cancleBubble();
    };
    //兼容取消事件默認(rèn)行為;
    if(event.preventDefault){
    event.preventDefault();
    }else{
    event.returnValue = false;
    }
    }
    第4章 QQ面板拖拽效果
    >1.封裝獲取Class方法
    function getClass(clsName,parent){
    var oParent = parent?document.getElementById(parent):document,
    eles = [],
    elements = oParent.getElementsByTagName('*');
    for (var i=0,l=elements.length; i<l; i++){
    if(elements[i].className == clsName){
    eles.push(elements[i]);
    }
    }
    return eles;
    }
    >2.封裝拖拽函數(shù)
    window.onload = drag;
    function drag(){
    var oTitle = getClass('login_logo_webqq','loginPanel')[0];
    //拖拽
    oTitle.onmousedown = fnDown;
    //關(guān)閉彈窗
    var oClose = document.getElementById('ui_boxyClose');
    oClose.onclick = function(){
    document.getElementById('loginPanel').style.display = 'none';
    }
    //切換狀態(tài)
    var loginState = document.getElementById('loginstate'),
    stateList = document.getElementById('loginStatePanel'),
    lis = stateList.getElementsByTagName('li'),
    stateTxt = document.getElementById('login2qq_state_txt'),
    loginStateShow = document.getElementById('login-state_show');
    loginState.onclick = function(e){
    //阻止冒泡到document使ul隱藏;
    e = e || window.event;
    if(e.stopPropagation){
    e.stopPropagation();
    }esle{
    e.cancleBubble = true;
    }
    stateList.style.display = "block";
    }
    //鼠標(biāo)滑過/離開和點(diǎn)擊狀態(tài)列表時
    for(var i=0,i<lis.length,i++){
    lis[i].onmouseover = function(){
    this.style.background = "#567";
    }
    lis[i].onmouseout = function(){
    this.style.background = "#fff";
    }
    lis[i].onclick = function(e){
    //阻止冒泡到loginState使stateList顯示;
    e = e || window.event;
    if(e.stopPropagation){
    e.stopPropagation();
    }esle{
    e.cancleBubble = true;
    }
    var id = this.id;
    stateList.style.display = "none";
    stateTxt.innerHTML = getClass('stateSelect_text',id)[0].innerHTML;
    loginStateShow.className = '';
    loginStateShow.className = 'login-state-show '+id;
    }
    }
    document.onclick = function(){
    stateList.style.display = "none";
    }
    }
    //鼠標(biāo)按下事件;
    function fnDown(event){
    event = event || window.event;
    var oDrag = document.getElementById('loginPanel'),
    //鼠標(biāo)按下時,鼠標(biāo)和面板之間的距離;
    disX = event.clientX - oDrag.offsetLeft,
    disY = event.clientY - oDrag.offsetTop;
    //移動
    document.onmouseover = function(event){
    event = event || window.event;
    fnMove(event,disX,disY);
    }
    //釋放鼠標(biāo)
    document.onmouseup = function(){
    document.onmouseover = null;
    document.onmouseup = null;
    }
    }
    //鼠標(biāo)移動事件;
    function fnMove (e,posX,posY){
    var oDrag = document.getElementById('loginPanel'),
    l = e.clientX-posX,
    t = e.clientY-posY,
    winW = document.documentElement.clientWidth || document.body.clientWidth,
    winH = document.documentElement.clientHeight || document.body.clientHeight;
    maxW = winW-oDrag.offsetWidth,
    maxH = winH-oDrag.offsetHeight;
    if(l<0){
    l = 0;
    }else if(l>maxW){
    l = maxW;
    }
    if(t<0){
    t = 0;
    }else if(t>maxH){
    t=maxH;
    }
    oDrag.style.left = l+'px';
    oDrag.style.top = t+'px';
    }
    第4章 抽獎系統(tǒng)
    >1.鍵盤事件
    >>1.keyDown:當(dāng)用戶按下鍵盤上的任意鍵時觸發(fā),而且如果按住不放的話,會重復(fù)觸發(fā)此事件;
    >>2.keyPress:當(dāng)用戶按下鍵盤上的字符鍵時觸發(fā),而且如果按住不放的話,會重復(fù)觸發(fā)此事件;
    >>3.keyUp:當(dāng)用戶釋放鍵盤上的鍵時觸發(fā);
    >2.抽獎程序
    var data = ['iPhone5','iPad','三星電腦','謝謝參與'],
    timer = null,
    flag = 0;
    window.onload = function(){
    var play = document.getElementById('play'),
    stop = document.getElementById('stop');
    //(鼠標(biāo))開始抽獎
    play.onclick = palyFun;
    stop.onclick = stopFun;
    //(鍵盤Enter)開始抽獎
    document.onkeyup = function(event){
    event = event || window.event;
    if(event.keyCode == 13){
    if(flag == 0){
    palyFun();
    flag = 1;
    }else{
    stopFun();
    flag = 0;
    }
    }
    }
    }
    function palyFun(){
    var title = document.getElementById('title'),
    play = document.getElementById('play');
    //清除之前的定時器,放置定時器重復(fù);
    clearInterval(timer);
     //設(shè)置定時器;
    timer = setInterval(function(){
    //隨機(jī)數(shù)*數(shù)組元素個數(shù)=數(shù)組隨機(jī)索引;
    var random = Math.floor(Math.random()*data.length);
    title.innerHTML = data[random];
    },50);
    play.style.background = "#999";
    }
    function stopFun(){
    clearInterval(timer);
    var paly = document.getElementById('play');
    paly.style.background = '#036';
    }