html5的canvas實現(xiàn)3d雪花飄舞效果

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    使用HTML5 的canvas標(biāo)簽和 three.js 實現(xiàn)了 3D 的雪花飛舞效果。你可以拖動鼠標(biāo)進行旋轉(zhuǎn),需要在支持CSS3屬性的瀏覽器下瀏覽
    代碼如下:
    var SCREEN_WIDTH = window.innerWidth;
    var SCREEN_HEIGHT = window.innerHeight;</p> <p> var container;</p> <p> var particle;</p> <p> var camera;
    var scene;
    var renderer;</p> <p> var mouseX = 0;
    var mouseY = 0;</p> <p> var windowHalfX = window.innerWidth / 2;
    var windowHalfY = window.innerHeight / 2;
    var particles = [];
    var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
    particleImage.src = 'images/ParticleSmoke.png'; </p> <p>
    function init() {</p> <p> container = document.createElement('div');
    document.body.appendChild(container);</p> <p> camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
    camera.position.z = 1000;</p> <p> scene = new THREE.Scene();
    scene.add(camera);
    renderer = new THREE.CanvasRenderer();
    renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
    var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
    for (var i = 0; i < 500; i++) {</p> <p> particle = new Particle3D( material);
    particle.position.x = Math.random() * 2000 - 1000;
    particle.position.y = Math.random() * 2000 - 1000;
    particle.position.z = Math.random() * 2000 - 1000;
    particle.scale.x = particle.scale.y = 1;
    scene.add( particle );
    particles.push(particle);
    }</p> <p> container.appendChild( renderer.domElement );</p> <p>
    document.addEventListener( 'mousemove', onDocumentMouseMove, false );
    document.addEventListener( 'touchstart', onDocumentTouchStart, false );
    document.addEventListener( 'touchmove', onDocumentTouchMove, false );
    setInterval( loop, 1000 / 60 );
    }
    function onDocumentMouseMove( event ) {</p> <p> mouseX = event.clientX - windowHalfX;
    mouseY = event.clientY - windowHalfY;
    }</p> <p> function onDocumentTouchStart( event ) {</p> <p> if ( event.touches.length == 1 ) {</p> <p> event.preventDefault();</p> <p> mouseX = event.touches[ 0 ].pageX - windowHalfX;
    mouseY = event.touches[ 0 ].pageY - windowHalfY;
    }
    }</p> <p> function onDocumentTouchMove( event ) {</p> <p> if ( event.touches.length == 1 ) {</p> <p> event.preventDefault();</p> <p> mouseX = event.touches[ 0 ].pageX - windowHalfX;
    mouseY = event.touches[ 0 ].pageY - windowHalfY;
    }
    }</p> <p> //</p> <p> function loop() {</p> <p> for(var i = 0; i<particles.length; i++)
    {</p> <p> var particle = particles[i];
    particle.updatePhysics();
    with(particle.position)
    {
    if(y<-1000) y+=2000;
    if(x>1000) x-=2000;
    else if(x<-1000) x+=2000;
    if(z>1000) z-=2000;
    else if(z<-1000) z+=2000;
    }
    }
    camera.position.x += ( mouseX - camera.position.x ) * 0.05;
    camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
    camera.lookAt(scene.position); </p> <p> renderer.render( scene, camera );</p> <p>
    }