html5記憶翻牌游戲?qū)崿F(xiàn)思路及代碼

字號:


    小球可以在方框內(nèi)部自由運動,可以通過方向鍵控制黑色磚塊上下左右移動去與小球發(fā)生碰撞,具體的實現(xiàn)思路及代碼如下,感興趣的朋友可以參考下,希望對大家學習html5有所幫助
    簡單介紹
    小球可以在方框內(nèi)部自由運動
    可以通過方向鍵控制黑色磚塊上下左右移動去與小球發(fā)生碰撞
    代碼實現(xiàn)
    代碼如下:
    <!--
    To change this template, choose Tools | Templates
    and open the template in the editor.
    -->
    <!DOCTYPE html>
    <html>
    <head>
    <title>乒乓球游戲</title>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <script>
    var ctx;
    var canvas;
    var ball_x=10;
    var ball_y=10;
    var ball_radius=10;
    var ball_vx=10;
    var ball_vy=8;
    var wall_x=30;
    var wall_y=40;
    var wall_width=30;
    var wall_height=60;
    var box_x=0;
    var box_y=0;
    var box_width=300;
    var box_height=300;
    var bound_left=box_x+ball_radius;
    var bound_right=box_x+box_width-ball_radius;
    var bound_top=box_y+ball_radius;
    var bound_bottom=box_y+box_height-ball_radius;
    var unit=10;
    function intersect(sx, sy, fx, fy, cx, cy, rad)
    {
    var dx;
    var dy;
    var t;
    var rt;
    dx = fx - sx;
    dy = fy - sy;
    t = 0.0 - (((sx - cx) * dx + (sy - cy) * dy) / (dx * dx + dy * dy));
    if (t < 0.0)
    {
    t = 0.0;
    }
    else if (t > 1.0)
    t = 1.0;
    var dx1 = (sx + t * dx) - cx;
    var dy1 = (sy + t * dy) - cy;
    var rt = dx1 * dx1 + dy1 * dy1;
    if (rt < rad * rad)
    return true;
    else
    return false;
    }
    function move_ball()
    {
    ball_x=ball_x+ball_vx;
    ball_y=ball_y+ball_vy;
    if(ball_x<bound_left)
    {
    ball_x=bound_left;
    ball_vx=-ball_vx;
    }
    if(ball_x>bound_right)
    {
    ball_x=bound_right;
    ball_vx=-ball_vx;
    }
    if(ball_y<bound_top)
    {
    ball_y=bound_top;
    ball_vy=-ball_vy;
    }
    if(ball_y>bound_bottom)
    {
    ball_y=bound_bottom;
    ball_vy=-ball_vy;
    }
    //撞到上邊
    if(intersect(wall_x,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_y=wall_y-ball_radius;
    ball_vy=-ball_vy;
    }
    //撞到左邊
    if(intersect(wall_x,wall_y,wall_x,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_x=wall_x-ball_radius;
    ball_vx=-ball_vx;
    }
    //撞到右邊
    if(intersect(wall_x+wall_width,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_x=wall_x+wall_width+ball_radius;
    ball_vx=-ball_vx;
    }
    //撞到下邊
    if(intersect(wall_x,wall_y+wall_height,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_y=wall_y+wall_height+ball_radius;
    ball_vy=-ball_vy;
    }
    }
    function move_wall(ev)
    {
    var keyCode;
    if(event==null)
    {
    keyCode=window.event.keyCode;
    window.event.preventDefault();
    }
    else
    {
    keyCode=event.keyCode;
    event.preventDefault();
    }
    switch(keyCode)
    {
    case 37://left;
    wall_x-=unit;
    if(wall_x<bound_left)
    wall_x=bound_left;
    break;
    case 38://up
    wall_y-=unit;
    if(wall_y<bound_top)
    wall_y=bound_top;
    break;
    case 39://right
    wall_x+=unit;
    if(wall_x+wall_width>bound_right)
    wall_x=bound_right-wall_width;
    break;
    case 40://down
    wall_y+=unit;
    if(wall_y+wall_height>bound_bottom)
    wall_y=bound_bottom-wall_height;
    break;
    default:
    break;
    }
    }
    function draw_all()
    {
    ctx.beginPath();
    ctx.clearRect(box_x,box_y,box_width,box_height);
    ctx.fillStyle="rgb(255,0,0)";
    //ctx.lineWidth=ball_radius;
    ctx.arc(ball_x,ball_y,ball_radius,0,Math.PI*2,true);
    ctx.fill();//note
    ctx.fillStyle="rgb(0,0,0)";
    ctx.fillRect(wall_x,wall_y,wall_width,wall_height);
    ctx.strokeRect(box_x,box_y,box_width,box_height);
    }
    function init()
    {
    canvas=document.getElementById('canvas');
    ctx=canvas.getContext('2d');
    draw_all();
    setInterval(draw_all,100);
    setInterval(move_ball,50);
    window.addEventListener('keydown',move_wall,false);//note
    }
    </script>
    </head>
    <body onLoad="init();">
    <canvas id="canvas" width="300" height="300"></canvas>
    </body>
    </html>
    難點
    小球和磚塊的碰撞檢測以及碰撞處理,將磚塊分解為4條線段,分別對小球和每條線段進行碰撞檢測。