Html5實現(xiàn)iPhone開機界面示例代碼

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    可以用Html5來仿照蘋果操作系統(tǒng)做一個能在Web平臺運行的ios,今天就先娛樂一下,先搞一個開機界面,感興趣的朋友可以參考下哈,希望對大家有所幫助
    今天我突發(fā)其想,想到可以用Html5來仿照蘋果操作系統(tǒng)做一個能在Web平臺運行的ios。
    當(dāng)然,要開發(fā)出一個操作系統(tǒng),等我再歸山修練一百年再說吧。今天就先娛樂一下,先搞一個開機界面。
    完工后的圖片:
    名單
    擔(dān)心圖片是被我PS后的同學(xué)可以直接進(jìn)入下面的地址測試:
    http://www.cnblogs.com/yorhom/articles/3163078.html
    由于lufylegend封裝得的確不錯,本次開發(fā)還是用該引擎做的。代碼不多,感興趣的朋友可以直接看一下。
    index.html中的代碼:
    代碼如下:
    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8" />
    <title>iphone</title>
    <script src="./lufylegend-1.7.7.min.js"></script>
    <script src="./js/Main.js"></script>
    </head>
    <body>
    <div id="mylegend">loading......</div>
    </body>
    </html>
    Main.js中的代碼:
    代碼如下:
    init(50,"mylegend",450,640,main);
    LGlobal.setDebug(true);
    var loadData = [
    {path:"./js/Shape.js",type:"js"},
    {path:"./js/BootPage.js",type:"js"},
    {name:"wallpaper",path:"./images/wall_paper.jpg"}
    ];
    var datalist = {};
    var backLayer,iphoneLayer,screenLayer,buttonLayer;
    var iosShape;
    var bootPage;
    function main(){
    LLoadManage.load(loadData,null,gameInit);
    }
    function gameInit(result){
    datalist = result;
    //初始化層
    initLayer();
    //加入iphone外殼
    addShape();
    //加入開機界面
    addBack();
    }
    function initLayer(){
    //背景層
    backLayer = new LSprite();
    addChild(backLayer);
    }
    function addShape(){
    iosShape = new Shape("IPHONE",400,600);
    iosShape.x = 15;
    iosShape.y = 5;
    backLayer.addChild(iosShape);
    }
    function addBack(){
    bootPage = new BootPage();
    bootPage.x = 40;
    bootPage.y = 40;
    var wallPaperWidth = iosShape.getScreenWidth();
    var wallPaperHeight = iosShape.getScreenHeight();
    bootPage.addWallPaper(new LBitmapData(datalist["wallpaper"],200,480,wallPaperWidth,wallPaperHeight));
    bootPage.addTime();
    bootPage.addSlider();
    iosShape.addChild(bootPage);
    }
    Shape.js里的代碼:
    代碼如下:
    /*
    * Shape.js
    **/
    function Shape(type,width,height){
    var s = this;
    base(s,LSprite,[]);
    s.x = 0;
    s.y = 0;
    s.deviceWidth = width;
    s.deviceHeight = height;
    s.type = type;
    //外殼層
    s.shapeLayer = new LSprite();
    s.addChild(s.shapeLayer);
    //Home按鈕層
    s.homeButtonLayer = new LSprite();
    s.addChild(s.homeButtonLayer);
    //屏幕層
    s.screenLayer = new LSprite();
    s.addChild(s.screenLayer);
    //顯示自身
    s._showSelf();
    }
    Shape.prototype._showSelf = function(){
    var s = this;
    switch(s.type){
    case "IPHONE":
    //畫外殼
    var shadow = new LDropShadowFilter(15,45,"black",20);
    s.shapeLayer.graphics.drawRoundRect(10,"black",[0,0,s.deviceWidth,s.deviceHeight,15],true,"black");
    s.shapeLayer.filters = [shadow];
    //畫屏幕
    s.screenLayer.graphics.drawRect(0,"black",[s.deviceWidth/10,s.deviceWidth/10,s.deviceWidth*0.8,s.deviceHeight*0.8],true,"white");
    //畫Home按鈕
    s.homeButtonLayer.graphics.drawArc(1,"black",[s.deviceWidth/2,s.deviceHeight*0.87 + s.deviceWidth/10,s.deviceWidth/16,0,2*Math.PI],true,"#191818");
    s.homeButtonLayer.graphics.drawRoundRect(3,"white",[s.deviceWidth/2-10,s.deviceHeight*0.87 + s.deviceWidth/10 - 10,20,20,5]);
    break;
    }
    };
    Shape.prototype.getScreenWidth = function(){
    var s = this;
    return s.deviceWidth*0.8;
    };
    Shape.prototype.getScreenHeight = function(){
    var s = this;
    return s.deviceHeight*0.8
    };
    最后是BootPage.js里的代碼:
    代碼如下:
    /*
    * BootPage.js
    **/
    function BootPage(){
    var s = this;
    base(s,LSprite,[]);
    s.x = 0;
    s.y = 0;
    s.timeLayer = new LSprite();
    s.sliderLayer = new LSprite();
    }
    BootPage.prototype.addWallPaper = function(bitmapdata){
    var s = this;
    //加入背景圖片
    s.wallPaper = new LBitmap(bitmapdata);
    s.addChild(s.wallPaper);
    };
    BootPage.prototype.addTime = function(){
    var s = this;
    var shadow = new LDropShadowFilter(1,1,"black",8);
    s.addChild(s.timeLayer);
    s.timeLayer.graphics.drawRect(0,"",[0,0,iosShape.getScreenWidth(),150],true,"black");
    //加入時間文本區(qū)
    s.timeLayer.alpha = 0.3;
    s.timeText = new LTextField();
    s.timeText.x = 70;
    s.timeText.y = 20;
    s.timeText.size = 50;
    s.timeText.color = "white";
    s.timeText.weight = "bold";
    s.timeText.filters = [shadow];
    //加入日期文本區(qū)
    s.dateText = new LTextField();
    s.dateText.size = 20;
    s.dateText.x = 110;
    s.dateText.y = 100;
    s.dateText.color = "white";
    s.dateText.weight = "bold";
    s.dateText.filters = [shadow];
    s.addChild(s.timeText);
    s.addChild(s.dateText);
    //通過時間軸事件更新日期
    s.addEventListener(LEvent.ENTER_FRAME,function(s){
    var date = new Date();
    if(date.getMinutes() < 10){
    if(date.getHours() < 10){
    s.timeText.text = "0" + date.getHours() + ":0" + date.getMinutes();
    }else{
    s.timeText.text = date.getHours() + ":0" + date.getMinutes();
    }
    }else{
    if(date.getHours() < 10){
    s.timeText.text = "0" + date.getHours() + ":" + date.getMinutes();
    }else{
    s.timeText.text = date.getHours() + ":" + date.getMinutes();
    }
    }
    s.dateText.text = date.getMonth() + 1 + "月" + date.getDate() + "日";
    })
    };
    BootPage.prototype.addSlider = function(bitmapdata){
    var s = this;
    s.addChild(s.sliderLayer);
    s.sliderLayer.graphics.drawRect(0,"",[0,iosShape.getScreenHeight()-100,iosShape.getScreenWidth(),100],true,"black");
    s.sliderLayer.alpha = 0.3;
    //加入滑塊框?qū)?BR>    var barBorder = new LSprite();
    barBorder.x = 35;
    barBorder.y = iosShape.getScreenHeight()-70;
    s.addChild(barBorder);
    //加入滑塊說明文字
    var moveBarCommont = new LTextField();
    moveBarCommont.size = 12;
    moveBarCommont.x = 80;
    moveBarCommont.y = 10;
    moveBarCommont.color = "white";
    moveBarCommont.text = "Slide to unlock.";
    barBorder.addChild(moveBarCommont);
    //加入滑塊層
    var bar = new LSprite();
    bar.x = 35;
    bar.y = iosShape.getScreenHeight()-70;
    bar.canMoveBar = false;
    //加入鼠標(biāo)點擊和鼠標(biāo)移動事件
    bar.addEventListener(LMouseEvent.MOUSE_DOWN,function(event,s){
    s.canMoveBar = true;
    });
    bar.addEventListener(LMouseEvent.MOUSE_UP,function(event,s){
    LTweenLite.to(bar,0.5,{
    x:35,
    onComplete:function(s){
    s.canMoveBar = false;
    }
    });
    s.canMoveBar = false;
    });
    s.addChild(bar);
    bar.addEventListener(LMouseEvent.MOUSE_OUT,function(event,s){
    LTweenLite.to(bar,0.5,{
    x:35,
    onComplete:function(s){
    s.canMoveBar = false;
    }
    });
    s.canMoveBar = false;
    });
    s.addEventListener(LMouseEvent.MOUSE_MOVE,function(event){
    if(bar.canMoveBar == true){
    bar.x = event.offsetX - 70;
    if(bar.x > 215){bar.x = 215;}
    if(bar.x < 35){bar.x = 35;}
    }
    });
    s.addChild(bar);
    //畫出滑塊框
    barBorder.graphics.drawRoundRect(2,"#191818",[0,0,250,40,5],true,"black");
    barBorder.alpha = 0.7;
    //畫出滑塊
    bar.graphics.drawRoundRect(2,"dimgray",[0,0,70,40,5],true,"lightgray");
    bar.alpha = 0.7;
    };
    由于本次是偶自娛自樂,所以代碼就不多講了,只講一下Shape.js和BootPage.js的用途。Shape.js是用來繪畫我們iphone手機外殼用的類,而BootPage.js是開機界面的類。兩者的功能不同,相當(dāng)于Shape.js用來處理硬件外觀,BootPage.js用來處理顯示。
    其他的就留個大家自己看吧。雖然代碼有點長,但是都不帶邏輯性。慢慢讀就Ok!當(dāng)然,讀不懂的同學(xué)可能是沒有了解過lufylegend,以下是引擎官方的網(wǎng)站:
    http://lufylegend.com/lufylegend
    引擎API文檔:
    http://lufylegend.com/lufylegend/api
    覺得用CSDN博客閱讀代碼有些困難的同學(xué),不仿用你的編輯器打開源代碼看看,源代碼下載地址如下:
    http://files.cnblogs.com/yorhom/iphone01.rar