美國留學(xué)英文簡歷范文

字號(hào):


    去美國留學(xué)的英文簡歷該怎么寫呢?有哪些比較關(guān)鍵的要求呢?跟著出國留學(xué)網(wǎng)來看看吧!歡迎閱讀。
      美國留學(xué)英文簡歷要求
    在美國留學(xué)簽證前要把自己能準(zhǔn)備的材料準(zhǔn)備好,盡可能地多找人練一練,簽證的時(shí)候不要緊張,坦然面對(duì),你和簽證官是平等的,他的工作是判斷給不給你簽證,你的工作是判斷拿到簽證以后去不去美國。
    簽證官問的一些無關(guān)緊要的問題也不要輕視,因?yàn)槔锩婵赡芤矔?huì)有俗話說的陷阱,要注意,并且誠實(shí)回答。
    簽證時(shí)不要浪費(fèi)每一個(gè)機(jī)會(huì),簽證官有時(shí)第一句話問你的問題會(huì)讓你覺得很無聊,如果你真覺得無聊那你已經(jīng)浪費(fèi)了機(jī)會(huì)。比如問你“你是去XX大學(xué)么­”你如果僅僅回答“是”,那么你已經(jīng)浪費(fèi)了接下來立即闡明自己學(xué)習(xí)目標(biāo)以及今后的歸國計(jì)劃的機(jī)會(huì)了,因?yàn)椴挥脝査麄円材芸吹?,你的信息在I20已經(jīng)其他表里寫得清清楚楚。這里就提醒一點(diǎn):每一個(gè)問題的回答都要往去美國的目的和歸國計(jì)劃上面靠。
    簽證官都是一開始假設(shè)你有移民傾向,因此如果你沒有把握住任何可以把握住的機(jī)會(huì)去消除他對(duì)你的懷疑,那么如果你的材料也沒有寫清楚或者他沒有看明白,那么你只有不幸被拒簽。
    英文簡歷寫得盡量詳細(xì),讓其簽證官能在最短的時(shí)間了解做多的信息,這對(duì)你對(duì)他們都有好處。
    簽證館沒有論壇里吹噓的那么恐怖,也就是一般銀行前廳那么大(各地不一樣),溫度恒溫不要吹毛求疵問穿什么衣服合適,你要不覺得很寒顫光著屁股去也成。
    給大家提一個(gè)建議:認(rèn)真地多花時(shí)間準(zhǔn)備和練習(xí),簽證前夜復(fù)查所有的材料齊全以后早點(diǎn)入睡,良好的睡眠和精神是成功的保證。只要準(zhǔn)備充分了,該做的做了,給不給簽證就不是我的事情了。
      留學(xué)申請簡歷模版
    Vita of Jan M. Allbeck
    Systems Programmer, Center for Human Modeling and Simulation
    Computer and Information Science Department
    University of Pennsylvania, Philadelphia, PA 19104-6389
    215-573-9463; 215-573-7453 (fax); allbeck@seas.upenn.edu
    Degrees:
    BA 1995 Mathematics, Bloomsburg University, Bloomsburg, PA
    BS 1995 Computer Science, Bloomsburg University, Bloomsburg, PA
    MSE 1997 Computer and Information Science, University of Pennsylvania, Philadelphia, PA
    Ph.D. Candidate Computer and Information Science, University of Pennsylvania (ABD)
    Employment:
    All-Byte Consulting, Computer Consultant, 1992-1995
    University of Pennsylvania, Teaching Assistant, 1996-1997
    University of Pennsylvania, Systems Programmer, 2001-present
    Current Responsibilities:
    ? Management of HMS research projects including proposals, reports, software design and
    deliverables.
    ? Work with HMS Director, Dr. Norman Badler as well as independently to supervise both
    individual and group projects consisting of both graduate and undergraduate students.
    ? Participate in outreach activities through demonstrations of our immersive VR studio,
    LiveActor and HMS tours to high school groups, alumni, visiting researchers and teachers,
    and industry liaisons, as well as, through publications and publicity for HMS, the Digital
    Media Design program, and the UPenn student SIGGRAPH chapter.
    ? Negotiate with hardware and software vendors and oversee or perform required installations.
    ? Represent HMS at sponsor meetings and research conferences.
    Brief Research Summary:
    Research for the Center for Human Modeling and Simulation at the University of Pennsylvania
    focused on embodied, autonomous agents with individuality, developing behavior-based
    animation of human movement especially for gesture, gait, and facial expression, constructing
    parameterized action representation for real-time simulation and animation, and understanding
    the relationship between human movement, natural language, and communication.
    Selected Professional Activities:
    ? Programmer/content designer, ONR Virtual Environments for Training. UPenn, 1996-2001.
    ? Programmer/system designer/project manager, NSF The Actionary: A Dictionary that
    Portrays Natural Language Expressions as Context-Sensitive Simulations of Human
    Actions. UPenn, 1999-2001.
    ? Program/system designer, Pedestrians: Creating Agent Behaviors through Statistical Analysis
    of Observation Data. UPenn, 2000.
    ? Project manager, ACUMEN: Amplifying Control and Understanding of Multiple Entities.
    UPenn, 2001-2002.
    ? Project manager/programmer, NASA Crew Task Simulation for Maintenance, Training, and
    Safety. UPenn, 2000-2003.
    ? Project manager/programmer, LMCO Animation test-bed. UPenn, 2002-2004.
    ? Project manager, ONR VIRTE (Virtual Technologies and Environments). UPenn, 2004.
    ? Project manager, NASA RIVET (Rapid Interactive Visualization for Extensible Training).
    UPenn, 2004.? Reviewer for Computer Graphics International, 2001; SIGGRAPH, 2001; Graphical Models
    Journal, 2001; Autonomous Agents, 2001; Computer Animation, 2001; Web3D, 2002;
    Autonomous Agents and Multi-agent Systems, 2002; Computer-Human Interaction, 2003;
    SIGGRAPH, 2003; Autonomous Agents and Multi-agent Systems, 2003; Intelligent Virtual
    Agents, 2003; Computer Graphics International, 2004; Autonomous Agents and Multiagent
    Systems, 2004; Eurographics, 2004; Technologies for Interactive Digital Storytelling and
    Entertainment, 2004; IEEE Transactions on Visualization and Computer Graphics, 2004
    ? Program committee, Virtual Storytelling 2003, CHI Workshop on Subtle Expressivity for
    Characters and Robots 2003, AAMAS Workshop on Embodied Conversational Characters as
    Individuals 2003.
    Selected Publications:
    ? J. Allbeck and N, Badler. "Embodied Autonomous Agents," In Handbook of Virtual
    Environments, K. Stanney, Ed., Lawrence Erlbaum Associates, 2002, pp. 313-332.
    ? N. I. Badler and J. M. Allbeck. “Towards Behavioral Consistency in Animated Agents,”
    Proceedings of Deformable Avatars, Kluwer Academic Publishers, N. Magnenat-Thalmann
    and D. Thalmann, eds., 2001, pp. 191-205.
    ? J. Allbeck and N. Badler. “Creating Embodied Agents with Cultural Context,” In R. Trappl
    and S. Payr (Eds.), Agent culture: Designing virtual characters for a multi-cultural world.
    New York: Lawrence Erlbaum Associates, 2004, pp. 107-126 .
    ? N. Badler, J. Allbeck, L. Zhao, and M. Byun. “Representing and Parameterizing Agent
    Behaviors”, Proceedings of Computer Animation, IEEE Computer Society, June 2002,
    Geneva, Switzerland, pp. 133-143.
    ? J. Allbeck and N. Badler. “Toward Representing Agent Behaviors Modified by Personality and
    Emotion”, "Workshop Embodied conversational agents - let's specify and evaluate them!" at
    Autonomous Agents and Multiagent Systems 2002, Bologna, Italy.
    Other Publications:
    ? J. Allbeck and N. Badler. “Representing and Parameterizing Agent Behaviors”. In "Life-like
    Characters: Tools, Affective Functions and Applications." Helmut Prendinger and Mitsuru
    Ishizuka, Eds. Springer, Germany, 2003, pp. 19-38 .
    ? R. Bindiganavale. W. Schuler, J. Allbeck, N. Badler, A. Joshi, and M. Palmer. “Dynamically
    Altering Agent Behaviors Using Natural Language Instructions”. Proceedings of
    Autonomous Agents 2000, pp. 293-300.
    ? K. Ashida, S.J. Lee, J. Allbeck, H. Sun, N. Badler, and D. Metaxas. “Pedestrians: Creating
    Agent Behaviors through Statistical Analysis of Observation Data.” Proceedings of Computer
    Animation 2001, pp. 84-92.
    ? N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, M. Palmer. “Parameterized
    Action Representation for virtual human agents,” In J. Cassell, J. Sullivan, S. Prevost, and
    Churchill (eds.), Embodied Conversational Agents, MIT Press, 2000, pp. 256-284.
    ? J. Allbeck, K. Kipper, C. Adams, W. Schuler, E. Zoubanova, N. Badler, M. Palmer, and A.
    Joshi. ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Proceedings of
    Autonomous Agents and Multi-Agent Systems, ACM Press, July 2002, Bologna, Italy, pp.